How Long Was Vanguard In Development

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Unveiling the Development Odyssey: How Long Was Call of Duty: Vanguard in the Making?

Hey there, fellow gamer! Have you ever wondered about the behind-the-scenes magic that brings your favorite titles to life? The intricate dance of coding, design, and countless hours of dedication that goes into creating an immersive world? Well, today, we're pulling back the curtain on one such journey: the development timeline of Call of Duty: Vanguard.

It's not always a straightforward path, and understanding the nuances of game development can be truly fascinating. So, let's dive deep and explore the journey of Vanguard, from its earliest whispers to its grand release.

Step 1: The Incubation Period - When Did the Seeds of Vanguard Begin to Sprout?

Before a game even has a name, ideas are tossed around, concepts are refined, and a core vision begins to emerge. For Call of Duty titles, this process is often intertwined with the established annual release cycle.

Early Speculation and Developer Cycles

Call of Duty games typically follow a three-year development cycle, with different studios taking the lead. For Vanguard, the primary developer was Sledgehammer Games. While the game officially launched in November 2021, the wheels of development likely started turning much earlier.

It's widely speculated, based on industry reports and the typical Call of Duty development schedule, that full-scale development for Vanguard likely began in late 2019 or early 2020. This means the core team at Sledgehammer Games would have been actively working on the game for around two years before its release.

The Interrupted Cycle of 2020

An interesting twist in the tale of Vanguard's development involves the 2020 Call of Duty title, Black Ops Cold War. Originally, Sledgehammer Games was reportedly set to co-develop that game with Raven Software. However, due to unconfirmed reports of disagreements and a challenging development period, the project was handed over to Treyarch. This shift might have, in a way, redirected Sledgehammer's full attention to their next main title, which ultimately became Vanguard. If these reports are true, it could mean that Sledgehammer had some foundational work for Vanguard even before late 2019, albeit possibly in a different form or concept.

Step 2: The Core Development Phase - Bringing the Vision to Life

Once the initial concepts are locked in, the bulk of the development work begins. This is where artists create assets, programmers write code, designers craft levels, and the game truly starts to take shape.

Leveraging Existing Technology

Vanguard was developed on the IW8 engine, the same powerful engine used for 2019's Call of Duty: Modern Warfare. This was a strategic choice, as using an existing, robust engine can significantly streamline the development process by providing a proven foundation for graphics, physics, and core gameplay mechanics. While it still requires extensive work to adapt and build upon, it can save a considerable amount of time compared to developing a new engine from scratch.

The Impact of a Global Pandemic

It's crucial to remember that a significant portion of Vanguard's development took place during the global COVID-19 pandemic. This undoubtedly presented unprecedented challenges for game studios worldwide. Remote work, communication hurdles, and the well-being of a large development team would have added complexities to an already demanding process. Despite these obstacles, the teams persevered to deliver the final product.

Step 3: From Alpha to Release - Polishing and Preparing for Launch

As the game nears completion, the focus shifts to extensive testing, bug fixing, and optimization. This phase involves internal QA, external playtesting, and fine-tuning every aspect of the game.

Alpha and Beta Testing

Before the final release, Call of Duty titles typically undergo various testing phases, including:

  • Internal Alpha: Early, rough versions of the game tested by the development team.
  • Closed Beta: A limited release to a select group of players for feedback.
  • Open Beta: A wider release to the public, allowing for large-scale stress testing and feedback collection.

These testing periods are invaluable for identifying bugs, balancing gameplay, and gathering player sentiment. The feedback collected during these stages directly influences the final polish and improvements made before launch.

The Big Launch: November 5, 2021

After months, or rather, a couple of years of intensive development, Call of Duty: Vanguard was officially released on November 5, 2021. It launched across multiple platforms, including PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S. This marked the culmination of countless hours of work by hundreds of developers, artists, and sound engineers at Sledgehammer Games and supporting studios.

The Overall Timeline in Summary: A "Rough" Two-Year Sprint

While it's difficult to pinpoint an exact "start date" for concept work, the active, full-scale development of Call of Duty: Vanguard by Sledgehammer Games likely spanned around two years. This includes the critical period from late 2019/early 2020 through to its November 2021 release. The nature of annual Call of Duty releases often means that studios are working under tight deadlines, pushing to deliver a new installment each year.

The development of Vanguard was a testament to the dedication of the teams involved, especially considering the global challenges faced during its creation. It highlights the intricate planning, technological expertise, and sheer human effort required to bring a massive game like Call of Duty to players worldwide.


10 Related FAQs About Game Development Timelines

Here are some quick answers to commonly asked questions about game development:

How to estimate a game's development time?

Estimating a game's development time involves considering factors like team size, engine choice, game scope (features, content), genre complexity, and any unforeseen challenges (like a pandemic!).

How to fund a long game development project?

Long game development projects are typically funded through various means, including publisher investments, venture capital, crowdfunding, grants, or revenue from previous successful titles.

How to manage a large game development team?

Managing a large game development team requires strong leadership, clear communication channels, efficient project management tools, defined roles and responsibilities, and a positive team culture.

How to overcome development hurdles in game creation?

Overcoming development hurdles often involves problem-solving, iterating on designs, allocating more resources, seeking expert advice, and maintaining flexibility in the development plan.

How to ensure quality throughout the development process?

Ensuring quality involves continuous testing (alpha, beta, QA), regular feedback loops, adherence to coding standards, thorough review processes, and a commitment to bug fixing.

How to balance innovation with established formulas in sequels?

Balancing innovation with established formulas in sequels requires understanding what players love about the original, identifying areas for meaningful improvement, and carefully introducing new mechanics without alienating the core audience.

How to decide on a game engine for a new project?

Deciding on a game engine involves evaluating factors like cost, licensing, developer familiarity, available features, performance capabilities, and the specific needs of the game being developed.

How to handle unexpected delays in game development?

Handling unexpected delays involves transparent communication with stakeholders and the community, reassessing timelines, reallocating resources, and prioritizing essential features.

How to keep a development team motivated during long projects?

Keeping a development team motivated during long projects requires recognizing achievements, fostering a collaborative environment, providing opportunities for growth, and ensuring a healthy work-life balance.

How to integrate player feedback into ongoing game development?

Integrating player feedback involves setting up effective channels for feedback (forums, surveys, bug reports), analyzing data, prioritizing actionable insights, and communicating changes back to the community.

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